A downloadable game

Batch Sheet Export adds File > Export > Batch Sheet Export... to Aseprite. One dialog, one click: it writes a sprite sheet for every animation tag and every visible layer of the open sprite, named sprite_tag_layer.png. Sheets are written by Aseprite's own export engine, so trim and padding match File > Export Sprite Sheet defaults.

Install: double-click the .aseprite-extension file (or Edit > Preferences > Extensions > Add Extension). Requires Aseprite 1.3 or newer. Aseprite asks once for write access to the export folder; allow it.

  • One sheet per tag: all tags
  • One sheet per layer: yes
  • Tag x layer combinations: yes
  • JSON data per sheet: yes
  • Layout horizontal / vertical / rows / columns: yes

Tested in the real Aseprite window (dialog opened, options set, export run). Known limit: the output folder is chosen via a file picker that ignores the file name.

Free Lite version to try first: Batch Sheet Export Lite.

Disclosure: this extension was written by an AI agent (Claude) working for the account holder and tested in a real Aseprite.

Updated 4 days ago
Published 7 days ago
StatusReleased
Authormst_9
TagsAseprite, aseprite-extension, batch-export, export, Pixel Art, Sprite Sheet
AI DisclosureAI Assisted, Code

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